Note: This deck is under construction still. Feedback as suggestions is welcome! Check out the contact page if you'd like to contact me.
Deck Tech Saffi/Rallier
Let's go over a deck I have been a fan of lately, GWu Saffi/Rallier. This deck uses
Currently I am still tuning this deck, so expect updates on this over time.
Why play the deck
- You ❤️
renegade rallier . - You want a fast, consistent combo deck.
- You like green and white sideboard cards.
- You are not scared of graveyard hate.
The deck is fast, consistent and resilient against lots of strategies. It can kill as soon as turn 3. It is weak against graveyard hate, exile based removal, and certain common sideboard cards like
The Deck
Combo Pieces (11-12)
- 4
Saffi Eriksdotter - 4
Renegade Rallier - 3-4
Altar of Dementia
Lands (22 total including mdfc)
- 4
windswept heath - 4
flooded strand - 1
forest - 2
plains - 2-3
temple garden - 0-1
Hallowed Fountain - 0-1
meticulous archive - 1-2
lush portico - 1-2
boseiju, who endures - 0-1
Yavimaya, Cradle of Growth - 3-4
Witch Enchanter
Other Core (21)
- 4
ephemerate - 4
malevolent rumble - 3
recruiter of the guard - 2
sevienne's reclamation - 4
Solitude - 4
noble hierarch
For the other combo pieces, Altar can be used to mill yourself, looking for combo pieces to put in the graveyard, while Saffi can be used to protect creatures from destroy effects. Alongside Rallier on the defensive, it allows Rallier to block a creature. When Rallier dies, Saffi's trigger can bring it back which then brings back Saffi, herself. This leads to boardstalls against even eldrazi.
Other flex cards to consider mainboard
- 0-2
tribute mage - helpful to getaltar of dementia or sideboard pieces post-board, albeit, slow. Don't play if not splashing blue. - 1-4
giver of runes - Good in removal heavy metas. Protects the creatures. Tutorable with recruiter. - 0-2
Phelia, Exuberant Shepherd - grindy card. Blinks recruiter and solitude for great value. Can be used against tokens to remove them from play. Meta dependent. - 0-4
cache grab - worse version of malevolent rumble but fine to play as a flex card. Exposes you slightly more to graveyard hate, but improves consistency. - 0-3
prismatic ending - good, flexible removal. Only play if splashing blue.
Cards considered (untested)
Green Sun's Zenith & friends - Gets both combo creatures, but does not get altar in any way, nor does it help with other parts of core deck. Could replace some recruiter of the guards, and some flex spots to fit in a small green tutor package of cards likeKeen-Eyed Curator and main deckendurance .Sylvan Safekeeper can work well in such a build, too.white orchid phantom - Good against 3+ color decks and big mana strategies. Synergizes with blink effects like ephemerate and Phelia. If playing, consider some amount offlagstones of trokair in the mana base which can be used to ramp yourself.aether vial - vial can help play around counter spells and give you more virtual mana and flexibility. Overall though, it is not good alongside too many non-creature spells, so likely not a great card in this strategy. I have tested it once but have replaced it withmalevolent rumble and not looked back.
Sideboard options to consider
- 1
thassa's oracle - You can mill yourself if your opponent is playing cards likeEmrakul, The Aeons Torn or other eldrazi titans. Also allows comboing againstleyline of sanctity , in case that is in your meta. Note, you can reanimate it using the last revolt trigger onrenegade rallier , so you do not need double blue. - 2-4
orim's chant - best card post board vs counterspells. Great vs storm and removal spells, too. Pack some number of these. - 2-4
endurance - great vs graveyard decks (especially storm!) and provides free graveyard interaction. - 0-2
surgical extraction - similar to endurance, but permanently deals with a card. Better in some matches (for instance vsPhlage, Titan of Fire's Fury ) at cost of 2 life. Can also be used vs eldrazi titans, as well. - 2-4
force of vigor - excellent free removal to counter hate cards and removal likeleyline binding orstatic prison . Very strong vs amulet titan. - 1-3
pick your poison - great card vs zoo and counters other hate cards likeleyline of the void . Not as good as force against decks that play lots of artifacts or enchantements. - 0-2
blacksmith's skill - great vs removal. Can protect creatures and altar. - 0-3
veil of summer - best card vs discard andfatal push and good vs counterspells. Though, we are not too concerned with cards likethoughtseize since we can always rallier back an altar or saffi which is why I recommend 0-3 depending on meta. meddling mage - can be a speed bump against a lot of decks. Especially good vs decks with one type of exile based removal likesolitude ,kozilek's command , orstatic prison . Don't play if not splashing blue.
2 mana artifacts that can be gotten with
- 0-1
defense grid - good vs control - 1-2
unlicensed hearse - graveyard hate that also presents a clock. Good vs graveyard-centric decks. - 1-3 damping sphere - Good vs amulet titan, storm, and some eldrazi decks.
Note, these artifact hate cards are also good alongside